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| | #1 | |
| PSWII60 Join Date: May 2007 Location: PA
Posts: 11,973
| Nintendo posts rare quarterly loss as sales sink over 25% - News at GameSpot Quote:
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| | #2 |
| Prepared to fail Join Date: Jun 2007
Posts: 7,681
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move HQ to the US
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| | #3 |
| Dying to buy a PS3 for Uncharted 2 but my pride says no. And I still love EA. Join Date: Jan 2007 Location: Stratford, CT
Posts: 17,087
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I think there's more to the loss than sales being down 25%. Maybe R&D for the 3DS?
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| | #4 |
| Prepared to fail Join Date: Jun 2007
Posts: 7,681
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and parts the 3DS could launch before Christmas... I hope
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| | #5 |
| Rejected Gamer | Nintendo has proved its Japan-Centricness by stating its only gonna be in Japan by Christmas. Hopefully they'll change their mind on this, but not expecting a miracle since most Nintendo releases are out in Japan months before the US or never even come to the US. Anyway though, in any case, this completely shocks me. The costs of a game like Mario Galaxy 2 is miniscule when you compare it to a major hitter on another console like Alan Wake or Heavy Rain. And with the hefty sales of Wii and DS, and the relatively low cost to make them, it seemed a no brainer they would still be reeling in profits, especailly since Capcom still managed a profit despite nothing selling good this year.
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| | #6 |
| Senior Member Join Date: Jun 2007
Posts: 807
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I think you proved your "American-Centricness" .Also ... what would make Alan Wake or Heavy Rain so costly to develop? And how exactly would MG2 be so 'miniscule' in comparison? I dont see why any of those 3 games would be expensive, aside from poor management.
__________________ The year gameplay beat graphics. Last edited by tr1p1ea; July 31st, 2010 at 12:22 AM. |
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| | #7 |
| Member Join Date: Mar 2008
Posts: 409
| Logic dictates that Mario Galaxy 2 uses Mario Galaxy 1's game engine, most of its graphic resources, and other stuff from it. This makes it wholy cheaper to produce than a game that isn't a direct sequel with an already built engine. However one should be aware Mario Galaxy(either) isn't selling as well in Japan as even cheaper to produce New Super Mario Bros. Wii. One should keep in mind though that's it's a Mario game and not Christmas yet so it's too early to call anything on MG2.
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| | #8 |
| Senior Member Join Date: Jun 2007
Posts: 807
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I wasnt disputing that MG2 would be cheaper to produce since it would have indeed built upon MG1. I was asking why the other two would make its costs seem 'miniscule' in comparison? Neither Alan Wake or Heavy Rain were built from scratch, coupled with the fact that writing a game engine isnt that expensive to begin with anyway. I see nothing about the assets used in either of those two games as being overly costly ... unless it was managed poorly or something?
__________________ The year gameplay beat graphics. |
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| | #9 |
| Rejected Gamer |
well, alan wake was in development for around 6 years, that alone points it to a costly dollar figure (remember, too human ultimately costed 60 million dollars after being worked on on and off for a total of 10 years, but alan wake was being actively pursued, im sure the game had to of been close to the cost of too human. and heavy rain had plenty of resources used, and also had a pretty high budget. i dont believe ther's a tangible figure for either game, but they both were in development for at least 2 times longer than SMG2, didnt't have a previous game to borrow resources from, and feature cutting edge graphics, complex stories, and a hefty dose of voice actig, i'd put both roughly in the 50 mill mark, give or take 10 mill, SMG2 probably didnt even push 10 mill.
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| | #10 |
| Senior Member Join Date: Jun 2007
Posts: 807
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I know Alan Wake has been in dev for over half a decade, but that has nothing to do with the quality of the game; more likely it was poorly managed and just like too human, it shouldnt even be factored in at all. Once *again* i do not disagree that SMG2 would have costed less to develop, even from an even starting point. But the term 'miniscule' is a little bit of an exaggeration imo.
__________________ The year gameplay beat graphics. |
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